Alves-2018
From IEETA
Conference proceedings article
Title | Remote Interaction in Virtual and Augmented Reality: a Case Study using Multiple Devices |
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Author | João Alves, Bernardo Marques, Inês Cruz, Armando Sousa, Gisela Pinto, Diogo Guedes, Filipe Reis, António Ramos, Carlos Ribeiro, Paulo Dias, Beatriz Sousa Santos |
Booktitle | International Conference on Graphics and Interaction - ICGI 2018 |
Address | |
Volume | |
Pages | 31-34 |
Month | November |
Year | 2018 |
Group | Information Systems and Processing |
Group (before 2015) | |
Indexed by ISI | No |
Scope | International |
This paper presents a prototype platform with remote characteristics, based on the use of Virtual Reality (VR) and Augmented Reality (AR). The objective is to allow multiple users to work remotely in shared activities taking advantage of recent advances in AR/VR. As case study, we used different AR/VR hardware to support two well-known board games: chess and checkers. While playing, the users can choose among several interaction possibilities: touch in standard 2D interfaces (running in mobile devices, PCs or interactive projectors), VR environments experienced through Head Mounted Displays, or AR settings-based on mobile devices or AR goggles to see and interact with specific pieces on virtual or real boards. The communication architecture developed for the platform allowing synchronous interaction and display of information among devices is also presented. Finally, results of a preliminary user study are presented