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(New page: {{Article |Title=Evaluation of a Mobile Augmented Reality Game Application as an Outdoor Learning Tool |Author=Lucia Pombo, Margarida Marques, Luís Afonso, Paulo Dias, Joaquim Madeira, |...)
Current revision (08:46, 8 October 2019) (view source)
 
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{{Article
|Title=Evaluation of a Mobile Augmented Reality Game Application as an Outdoor Learning Tool
|Title=Evaluation of a Mobile Augmented Reality Game Application as an Outdoor Learning Tool
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|Author=Lucia Pombo, Margarida Marques, Luís Afonso, Paulo Dias, Joaquim Madeira,  
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|Author=Lucia Pombo, Margarida Marques, Luís Afonso, Paulo Dias, Joaquim Madeira,
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|Journal=International Journal of Mobile and Blended Learning  
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|Journal=International Journal of Mobile and Blended Learning
|Volume=11
|Volume=11
|Number=4
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|ISI=Yes
|ISI=Yes
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ABSTRACT
 
There is a discussion on the potential of mobile augmented reality (AR) technologies to enhance learning. This paper presents the EduPARK project’s first cycle of design-based research to develop a mobile AR game application (app) that aims to promote interdisciplinary learning in an urban green park. An app prototype was developed, which was evaluated by students (9/10 years-old and 13-14 years-old) after using it in loco. The focus is the students’ perceptions regarding the app, in what concerns its usability, acceptance and improvement; as well as students’ performance while using the app. Data collection involved a questionnaire, six focus groups, and information of app’s usage. Data were submitted to descriptive statistics, computing of the System Usability Scale (SUS) score and content analysis. Results revealed an excellent usability of the EduPARK app, with an average SUS of 85.6. Overall, students reported that the app was enjoyable, easy to use and promoted learning, having suggested a set of relevant improvements for further versions. Additionally, they had a good performance using the app, indicating that the app can effectively support learning; however, more evaluation experiences are needed to better understand mobile AR game learning in urban green parks.
There is a discussion on the potential of mobile augmented reality (AR) technologies to enhance learning. This paper presents the EduPARK project’s first cycle of design-based research to develop a mobile AR game application (app) that aims to promote interdisciplinary learning in an urban green park. An app prototype was developed, which was evaluated by students (9/10 years-old and 13-14 years-old) after using it in loco. The focus is the students’ perceptions regarding the app, in what concerns its usability, acceptance and improvement; as well as students’ performance while using the app. Data collection involved a questionnaire, six focus groups, and information of app’s usage. Data were submitted to descriptive statistics, computing of the System Usability Scale (SUS) score and content analysis. Results revealed an excellent usability of the EduPARK app, with an average SUS of 85.6. Overall, students reported that the app was enjoyable, easy to use and promoted learning, having suggested a set of relevant improvements for further versions. Additionally, they had a good performance using the app, indicating that the app can effectively support learning; however, more evaluation experiences are needed to better understand mobile AR game learning in urban green parks.

Current revision

Article

Title Evaluation of a Mobile Augmented Reality Game Application as an Outdoor Learning Tool
Author Lucia Pombo, Margarida Marques, Luís Afonso, Paulo Dias, Joaquim Madeira
Journal International Journal of Mobile and Blended Learning
Volume 11
Number 4
Pages 59-79
Month September
Year 2019
DOI 10.4018/IJMBL.2019100105
Group Information Systems and Processing
Group (before 2015)
Indexed by ISI Yes

There is a discussion on the potential of mobile augmented reality (AR) technologies to enhance learning. This paper presents the EduPARK project’s first cycle of design-based research to develop a mobile AR game application (app) that aims to promote interdisciplinary learning in an urban green park. An app prototype was developed, which was evaluated by students (9/10 years-old and 13-14 years-old) after using it in loco. The focus is the students’ perceptions regarding the app, in what concerns its usability, acceptance and improvement; as well as students’ performance while using the app. Data collection involved a questionnaire, six focus groups, and information of app’s usage. Data were submitted to descriptive statistics, computing of the System Usability Scale (SUS) score and content analysis. Results revealed an excellent usability of the EduPARK app, with an average SUS of 85.6. Overall, students reported that the app was enjoyable, easy to use and promoted learning, having suggested a set of relevant improvements for further versions. Additionally, they had a good performance using the app, indicating that the app can effectively support learning; however, more evaluation experiences are needed to better understand mobile AR game learning in urban green parks.